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Buyback & burn

Every crate pays a small fee in SOL. That SOL buys $LURE on the open market, and every $LURE bought is burned on the blockchain: destroyed for good, so the total supply of $LURE goes down. It runs on its own, at a random minute of every ….

All numbers on this page come straight from the game server's settings, so they are always the ones in use.

Total $LURE burned0
SOL spent on buybacks0
$LURE supply now—
Schedule—

1. Where the SOL comes from

Each crate bought costs its $LURE price plus a fee of US$ … paid in SOL (at the live SOL price), in the same transaction. That fee goes to the burn wallet:

not set yet

2. When it runs: a random minute

Time is cut into windows of … minutes (starting at :00, :15, :30 and :45 UTC), … a day.

3. How much each run buys

  1. Take the burn wallet's SOL balance and keep … SOL aside for network fees and token-account rent.
  2. If what is left is below … SOL, nothing happens this window ("skipped: too small"): the fees roll over to the next one.
  3. Otherwise, buy $LURE with it, but never more than … SOL per run. Anything above that waits for the next windows.

So at most … SOL of buybacks can happen in a day; big buys are spread out instead of moving the price at once.

4. The safety checks on every buy

The swap goes through Jupiter, which reaches $LURE on the pump.fun bonding curve and, after $LURE graduates, in its PumpSwap pool. Before anything is signed:

CheckLimit
The token bought must be $LURE (the official contract)exact match, else the run stops
Slippage (how far the price may move while the swap lands)at most …
Price impact of the buyat most …, else the run stops
Price compared with the blockchain itself (the curve or the pool), fees includedat least … of the on-chain price
Test run of the exact transaction before sending (simulation)the wallet may lose only the planned SOL plus network costs, must receive at least the minimum $LURE, and nobody else may get any right over it

Amounts are counted in whole units (lamports and the token's smallest unit), never rounded.

5. The burn

Right after the buy, every $LURE in the burn wallet is burned with the Solana token program's burn instruction. The tokens are not sent to a "dead" address: they stop existing, and the token's total supply on chain drops by exactly that amount. Anyone can check it on the $LURE token page on Solscan.

6. When something fails

7. Every burn, live

Time, SOL spent, $LURE burned, and both transactions (the buy and the burn) on Solscan:

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More on the Transparency page.

Nothing is promised

Burning makes the supply smaller, but it does not set or protect the price of $LURE, which can still go down. The amount burned depends on how many crates are opened. Only play with money you can afford to lose.