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Whale airdrop
Hold a big enough share of $LURE and a free Rare crate turns up in your account. No sign-up, no claim: the game looks at the blockchain on its own.
All numbers on this page come straight from the game server's settings, so they are always the ones in use.
1. Who gets one
- Every wallet holding at least …% of the current $LURE supply. Burned tokens no longer count in the supply, so the same balance is a bigger share as more $LURE is burned.
- All the $LURE accounts of one wallet are added up.
- Each qualifying wallet gets one Rare crate per snapshot, never more, however much it holds.
2. When: a random, secret moment
- Once every … hours, the game takes a snapshot of every holder.
- The moment is drawn at random inside that period, with a cryptographic random number, and is never shown before it happens. So nobody can buy just before it and sell just after.
- If the server is down at that moment, the snapshot runs as soon as it is back, in the same period. A period never gets two snapshots.
- The Transparency page shows when the last snapshots were taken, how many wallets qualified, and their shortened addresses.
3. Who is left out
Only real players' wallets qualify. These never do, and every snapshot records which ones were left out and why:
- the pump.fun bonding curve and the PumpSwap pool of $LURE;
- any program address: pools, vaults and token locks are addresses nobody holds a key to, so nobody could ever open a crate with them;
- any address whose account belongs to a program (another pool or vault);
- the official game wallets, the payout, NFT and burn wallets, and the extra addresses the team lists.
Named today:
- …
4. The crate
- It is a Guaranteed Rare Lurky, the same crate as the Tide Pass prize. It waits in the Crates tab.
- Never played? Your account is created for you, and the crate is waiting when you first sign in with that wallet.
- Opening it costs only the creation fee of its NFT: US$ … in SOL, like every free crate. The Lurky inside becomes an NFT in your wallet.
- It is not doubled during a Burn Race: only crates you buy are.
Nothing is promised
The threshold and the period can change, and the game may switch the airdrop off. Holding $LURE is never a guarantee of a crate.